Category: Videogames

  • Game engine middleware

    I recently sent out a survey about game engine middleware to many industry executives, and also solicited folks on the Internet to fill it out. After trimming out some of the replies, I find that I’ve received about 100 high-quality responses. I’ve begun consolidating the info, and the results are very interesting – in some […]

  • On game engine middleware

    I’ve been digging into game engine middleware a lot lately. In the past few months, the number of companies interested in selling you a complete package to build a game on top of has grown quite significantly. The business models are spread out, as well – flat-rate per SKU, royalties on the back end, per-seat […]