Year: 2010
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The demise of the term “social game”
Paul Hyman’s article on Gamasutra this morning was timely, as I’ve been thinking a lot about the term “social game” lately and what it actually means. Increasingly its usefulness as a descriptor is over. Five or ten years ago we all talked about “online games”. When I ran developer relations at Sony I remember giving […]
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Rockin’ some web tech
Lately I seem to refer to myself a lot as “old-school” when it comes to talking about tech. I don’t feel too old-school in the game industry, but when it comes to web tech I definitely am. I can rock some PHP and MySQL, sure, but when it comes to web apps what I really […]